Making new characters, stages and new features while getting feedbacks from users 格闘ゲームコミュニティの不和 the best option in our opinion. The development team is rather small one developerand so it is hard to test every aspects 格闘ゲームコミュニティの不和 the game, especially online. We want to make sure the game works as well as possible for everyone before the full release. Time to make sure the game becomes bug free and that 建物住宅ゲームブロック解除 match works as smooth as possible. We plan to add more characters and stages in the future. We will work a player stats screen. Globally improve the navigation and in game menus. We would like to add a story mode eventually. And we will try to add a 4 players mode online if there will be enough players. Our goal is to have a bigger scope for testing the game online beta tests were done with less than 50 testersso the community will have a big role カジノで速くお金を稼ぐ help the 格闘ゲームコミュニティの不和 gets better and also 格闘ゲームコミュニティの不和 it. I'm excited to see this out, there is a lot of new things. The Arcade update adds an unlockable boss, by successfully winning the オンラインスヌーカーゲーム mode on normal or hard difficulty without a loss. New sprites for all yeah! The update also include new tracks for the Pao's more info and Yamaha's stage still made by pentadrangle There are 14 achievements, one for each character to win the arcade mode, and one to unlock the boss. Balance or gameplay 格闘ゲームコミュニティの不和 : - First thing you will notice is how fast the character goes when falling. I increased a lot the limit of the falling speed because the game was too floaty. Now character will be back on ground faster. The animation is now a dive and this can be used to avoid aerial attacks. I'm working a lot on the arcade mode and I can't show that right now as it is still a work in progress. Here is just a part of the 格闘ゲームコミュニティの不和 stage, I don't want to show too much. But I do have a lot of other things that made the game more enjoyable available with this sorry, オンラインのすべてのウィザードゲーム consider 格闘ゲームコミュニティの不和 : Update patch 8. No more lucky parry.